Void Hub Scripts
  • Void Hub Scripts
  • Jobs
    • vhs-mining
    • vhs-woodcutting
  • Utility
    • vhs-drugs
    • vhs-levels
    • vhs-crafting
  • FREE
    • vhs-multijobs
    • vhs-recycle
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  • Installation
  • Customizing Drug Zones
  1. Utility

vhs-drugs

We’ve developed this script to give server owners the flexibility to create unlimited drug types and custom crafting recipes for each class. Optional built in level system.

Installation

Customizing Drug Zones

You can add unlimited new zones & locations in the config_main.lua

Drug Fields

Fields = {
    weed = {  -- ensure these names are unique
        props = { 
            {
                model = 'prop_weed_01', -- prop to spawn 
                amount = 3, -- amout of the prop that'll be spawned 
                radius = 10.0, -- the radius the props will be spawned in from the vec3
                loc = vec3(647.6458, 6474.1597, 30.7090), -- location for props to spawn
                itemNeeded = 'trowel', -- item needed to third-eye on props
                itemGiven = 'weed_bud', -- item given when progress completed 
                amountReward = {min = 1, max = 6}, -- min & max adds a random amout between these values
                xpGain = 3, -- xp gained for gathering this item
                level = 0, -- level required to interact 
                progressTime = 10000, -- time for progress to complete 
                respawnRate = 9.5, -- time for props to respawn after being harvested
                animations = { scenario = 'WORLD_HUMAN_GARDENER_PLANT' }, -- scenario played while harvesting 
                blips = { useBlip = true, sprite = 140, scale = 0.8, color = 2, useRadius = true, label = 'Weed - Field' }
            }
        }
    },
    -- add more below 
    anotherdrug = {
        props = { 
            {
                model = 'random_prop', -- prop to spawn 
                amount = 3, -- amout of the prop that'll be spawned 
                radius = 10.0, -- the radius the props will be spawned in from the vec3
                loc = vec3(647.6458, 6474.1597, 30.7090), -- location for props to spawn
                itemNeeded = 'trowel', -- item needed to third-eye on props
                itemGiven = 'random_item', -- item given when progress completed 
                amountReward = {min = 1, max = 6}, -- min & max adds a random amout between these values
                xpGain = 3, -- xp gained for gathering this item
                level = 0, -- level required to interact 
                progressTime = 10000, -- time for progress to complete 
                respawnRate = 9.5, -- time for props to respawn after being harvested
                animations = { scenario = 'WORLD_HUMAN_GARDENER_PLANT' }, -- scenario played while harvesting 
                blips = { useBlip = true, sprite = 140, scale = 0.8, color = 2, useRadius = true, label = 'Weed - Field' }
            }
        }
    },

Item Zones

itemZones = {  
    filters = {
        blip = 51, size = 0.8, color = 5, label = 'Drug Filters', useBlip = true,  
        loc = vec3(1974.7219, 3819.2529, 32.6363), markerType = 27, width = 5, height = 1, 
            item = 'coke_filter',  -- Item Name 
            label = 'Coke Filters',  -- Label for progressbars
            amount = {min = 1, max = 3},  -- It'll add an amount between min & max 
            time = 8000, -- Time for progress bar to be completed 
            addxp = 3, -- xp gained for gathering this item 
            level = 0, -- level reuqired to interact with this item
    }, 
    -- To create more or custom locations simply copy an existing one like so 
    YourItemsName = {
        blip = 51, size = 0.8, color = 5, label = 'Cocaine - YourItemsName', useBlip = true, 
        loc = vec3(3608.3528, 3745.6841, 27.7101), markerType = 27, width = 5, height = 1, 
            item = 'YourItemsName', 
            label = 'YourItemsName', 
            amount = {min = 1, max = 3}, 
            time = 7500, 
            addxp = 3, 
            level = 0,
    },
    
}

Processing Zones

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Last updated 5 months ago

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